Shader effects
Every shader effect in Shader Lab — stack them on images, video, text, and 3D models, animate them on the timeline, and browse community scenes that use each one.

ASCII
Turns the image into text glyphs for a classic terminal look.

Blob Tracking
Tracks moving regions and frames them with CCTV-style shapes, labels, and an inner effect.
Bloom
Adds a standalone highlight bloom pass to the incoming frame.
Blur

Chromatic Aberration
Offsets color channels for fringing and lens-separation effects.

Circuit Bent
Renders luma-gated scanlines and bends them around a pull or push attractor.

CRT
Adds scanlines, phosphor bloom, and display-era noise.

Directional Blur
Smears pixels linearly or radially for motion, focus, or depth.

Displacement Map
Pushes pixels along luminance to create warped displacement fields.

Dithering
Reduces color resolution into ordered or textured dithering.

Edge Detect
Extracts contrast edges and turns them into graphic outlines.

Fluted Glass
Ribbed lenticular glass distortion with subtle chromatic split.

Halftone
Converts the frame into graphic dot screens and print textures.

Ink
Adds smeared glow and fluid bleed for neon ink-like edges.

Particle Grid
Breaks the image into a glowing particle matrix.

Pattern
Maps the source into repeatable woven and graphic textures.

Pixel Sorting
Sorts neighboring pixels into streaks based on luma or color.

Pixelation
Groups neighboring pixels into larger blocks for a low-res look.

Plotter
Pen-plotter aesthetic with hatching, crosshatching, and ink simulation.

Posterize
Compresses tones into fewer steps while keeping the image graphic.

Progressive Blur
Blur that ramps from sharp to soft across a controllable range.

Slice
Offsets horizontal slices into blocky glitch bands and streaks.

Threshold
Turns the frame into stark black and white with controllable cutoff and grain.

Voxel
Quantizes the frame into isometric cubes; depth raises columns by luminance.