Shader effects
Every effect in Shader Lab. Open one to see what it does and the community scenes built with it.

Annotations
Technical overlay marks: target rings, crosshairs, boxes, rulers, connectors and readouts, placed along edges, at random or where you paint. Purely decorative.

ASCII
Redraws the image as text characters, like an old terminal.

Blob Tracking
Finds moving regions and frames them with CCTV-style boxes, brackets and labels. Labels are decorative, not real recognition.

Bloom
Makes bright areas glow and bleed into their surroundings.

Blur
Blur that varies across the frame: depth of field, tilt-shift, radial focus or tone-based, with Gaussian, lens bokeh or motion streaks.

Chromatic Aberration
Splits the color channels apart for lens fringing.

Circuit Bent
Turns the image into scanlines and bends them around a point that pulls or pushes.

Connected Dots
Turns the image into points linked to their neighbors: tone graphs, ink blobs or fading plexus lines. Points can drift so links form and break.

CRT
An old CRT screen: scanlines, phosphor glow and signal noise.

Displaced Rings
Cuts the image into concentric rings or half-discs and shifts each one.

Displacement Map
Warps the image by pushing pixels according to brightness.

Dithering
Reduces the image to a few colors with ordered or textured dithering patterns.

Dot Grid
A precise grid of dots locked to the artboard, each sized by the tone beneath it.

Edge Detect
Finds edges in the image and draws them as outlines.

Erosion
Crumbles the image into speckle along edges, tones or a cutout's border, throwing fragments outward.

Flares
Light flares on the brightest points: crosses, stars, starbursts or anamorphic streaks.

Glass
Textured glass in front of the image: reeded, hammered, pyramid, hex or frosted. Every cell acts as a small lens.

Gradient Map
Recolors the image by brightness using a color ramp you edit.

Grain
Film grain for photos and video, from fine 35mm to pushed 16mm. It can change every frame, like real film.

Halftone
Turns the image into printed dot screens.

Ink
Smeared glow and fluid bleed for neon, ink-like edges.

Lumen Print
An analog sun print: toned shadows, solarized highlights, halation, burned edges and grain.

Outline
Draws outlines around text, cutouts or the shapes in the image: solid, double, dashed or scalloped, repeated as rings.

Particle Grid
Breaks the image into a grid of glowing particles.

Pattern
Rebuilds the image from repeating graphic patterns, light to dark.

Photocopy
A worn photocopy: crushed toner, speckle, streaks, misregistration and folds. Copies of copies degrade further.

Photographic Cells
Reveals the photo through a grid of cells joined into regions, with stepped edges and outlines.

Pixel Sorting
Sorts pixels into streaks by brightness or color.

Pixelation
Turns the image into large square pixels.

Plotter
Redraws the image as a pen plotter would: hatching, flow lines, contours, squiggles, a spiral or stipple.

Posterize
Flattens the image into a few bands of color.

Relief
Embosses or debosses the image into a lit surface: silver plate, letterpress, blind emboss or gold foil.

Signal Rot
A failing scan: dragged streaks, wobble, torn bands, color drift and line noise.

Slice
Shifts horizontal slices of the image sideways into glitchy bands.

Threshold
Turns the image into stark black and white at a cutoff you set.

Voxel
Rebuilds the image from isometric cubes, with brighter areas rising higher.